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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To have the respawn position change upon losing a life, depending on the checkpoints that have been passed, follow these steps:

  1. Move the Cube-player GameObject to Position (12, 0.5, 0).
  2. Select Cube-player in the Inspector window and add a Character Controller component by clicking on Add Component | Physics | Character Controller (this is to enable the OnTriggerEnter collision messages to be received).

  1. Create a cube named Cube-checkpoint-1 at (5, 0, 0), scaled to (1, 1, 20).
  2. Create a CheckPoint tag and assign this tag to Cube-checkpoint-1.
  3. Duplicate Cube-checkpoint-1, name the clone Cube-checkpoint-2, and position it at (-5, 0, 0).
  4. Create a sphere named Sphere-Death at (7, 0.5, 0). Assign the m_red material to this sphere to make it red.
  5. Create a Death tag and assign it to Sphere-Death.
  6. Duplicate Sphere-Death and position the clone at (0, 0.5, 0).
  7. Duplicate Sphere-Death a second time and position the second clone at (-10, 0.5, 0)...
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