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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
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13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

Each frame of the Update() method of the InputMapper C# script class reads the Unity input system's Horizontal axis value and sets the Animator state chart's axisHorizontal parameter to this value. If the value is less than (left arrow) or greater than (right arrow) zero, if appropriate, the Animator state system will switch to the other state.

The LocalScaleSetter C# script class actually changes the localScale property (with an initial value of 1, 1, 1, or reflected horizontally to make it face left at -1, 1, 1). For each state, the public Vector3 variable can be customized to the appropriate values.

The OnStateEnter(...) method is involved each time you enter the state that an instance object of this C# class is attached to. You can read about the various event messages for the StateMachineBehaviour class at https://docs.unity3d.com/ScriptReference/StateMachineBehaviour.html.

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