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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)
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How to do it...

To create a simple AR Foundation app, do the following:

  1. Having installed the Android/iOS modules and AR template, create a new Unity project using the AR template.
  2. For the XR Plugin Management setting, select the tab for your target platform (iOS / Android) and check the plugin for your platform (ARKit for iOS and ARCore for Android).
  3. Create a new, empty scene.
  4. Add a Directional Light to the scene.
  5. Add an AR Session GameObject and an AR Session Origin GameObject (menu: GameObject | XR).
  6. In the Hierarchy window, select the AR Camera child object of the AR Session Origin GameObject. In the Inspector window, tag this GameObject as Main Camera:
Figure 15.75  Tagging the AR Camera child GameObject as Main Camera
  1. Add the AR content to your scene. In this simple recipe, we'll add two floating cubes in front of the camera to the lower right of...
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