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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

By adding the ProBuilder package to a new 3D project, we can enable ProBuilder's features.

ProBuilder allows a mesh to be added to the scene. Dragging faces using the ProBuilder Face-selection tool allows you to select and then move some of the faces to create a depression. The meshes next to those faces are then deformed, creating a slope so that there are no holes in the mesh.

Once the whole mesh has been colored with one color, selecting only some of the vertices (points) and applying another color results in smoothly painted areas around those vertices.

ProBuilder offers many more features, including creating objects by drawing a line-by-line polygon and texturing surfaces rather than just painting around vertices, as we did in this recipe. You can find links regarding the documentation of ProBuilder in the Further reading section.

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