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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Controlling object group movement through flocking

A realistic, natural-looking flocking behavior (for example birds, antelope, or bats) can be developed by creating collections of objects with the following four simple rules:

  • Separation: Avoid getting too close to neighbors.
  • Avoid obstacles: Turn away from an obstacle immediately ahead.
  • Alignment: Move in the general direction the flock is heading.
  • Cohesion: Move toward a location in the middle of the flock.

Each member of the flock acts independently but needs to know about the current heading and location of the members of its flock. This recipe will show you how to create a scene with two flocks of cubes: one flock of green cubes and one flock of yellow cubes.

To keep things simple, we won't worry about separation in this recipe:

Figure 10.16 – Example of controlling object group movement through flocking
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