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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

In this recipe, we explored three height painting tools. The first areas were raised straight up to a height of 2 using the Set Height tool. The Set Height tool is useful for quickly raising or lowering areas to a specific height. However, it leaves very steep walls between areas of different heights. It's also great for returning areas of the terrain back to zero.

The second tool we used was Smooth Height. This tool is used for finessing the final quality of the areas of the terrain where the height changes are too steep, so it is often used in combination with the Set Height tool.

Finally, we used the Raise or Lower Terrain height painting tool. This incrementally adds (or with Shift pressed, subtracts) to the height of the Terrain areas being painted upon. In combination with complex brushes, it allows us to quickly add complex details to areas of the terrain.

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