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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
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15
Virtual and Augmented Reality (VR/AR)

How it works...

The Player class uses static (class) properties called scoreCorrect and scoreIncorrect to store the current total number of correct and incorrect guesses, respectively. Since these are public static properties, any object from any scene can access (set or get) these values, since the static properties are remembered from scene to scene. This class also provides the public static method called ZeroTotals(), which resets both values to zero.

When the scene0_mainMenu scene is loaded, all the GameObjects with scripts will have their Start() methods executed. The UI Text GameObject called Text-score has an instance of the UpdateScoreText class as a script component so that the script's Start() method will be executed, which retrieves the correct and incorrect totals from the Player class, creates a scoreMessage string about the current score, and updates the...

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