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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

NPC NavMeshAgent to follow waypoints in a sequence

Waypoints are often used as guides for helping autonomously moving NPCs and enemies follow a path in a general way, but be able to respond with other directional behaviors, such as flee or seek, if friends/predators/prey are sensed nearby. The waypoints are arranged in a sequence so that when the character reaches or gets close to a waypoint, it will select the next waypoint in the sequence as the target location to move toward. This recipe will demonstrate an arrow object moving toward a waypoint. Then, when it gets close enough, it will choose the next waypoint in the sequence as the new target destination. When the last waypoint has been reached, it will start heading toward the first waypoint once more.

Since Unity's NavMeshAgent has simplified coding NPC behavior, our work in this recipe basically becomes finding the position of the next waypoint and then telling NavMeshAgent that this waypoint is its new destination...

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