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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To import and animate a 3D human model, follow these steps:
  1. Start a new 3D project and ensure you are logged in to your Unity account in the Unity Editor.
  2. Download, unzip, and import the FBX version of the free Carla model from www.free3d.com (or use some other FBX human model).
If any files have a forward or backslash character (for example /) in them, such as tex/imagename.jpg, then remove this character. Otherwise, Unity may not be able to import all the files. If there are multiple versions of the model, then choose the Y-up version for use in Unity.
  1. Select the Carla model in the Project panel.
  2. In the Inspector window, select the Rig tab, change the animation type to Humanoid, and then click the Apply button:

Figure 7.28 – Setting the model's rig type to Humanoid
  1. You'll now see a new file in the folder for your character, ending with the word Avatar. If you select this file in the Project panel and then, in...
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