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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create a house with ProBuilder, follow these steps:

  1. Create a new 3D project.
  2. As with the previous recipe, ensure the ProBuilder package is installed and that Unity Grid Snapping is active and set to 1.
  3. Select the top view and set the projection to orthographic view.
  4. Choose the New Poly Shape tool from the ProBuilder window and draw 12 points in a kind of C shape, representing the walls and a doorway for a small, one-room building:

Figure 5.31  Poly Shape tool creating a wall footprint for our room
  1. Choose Face Selection mode and, while holding Shift, move the face upward 10 steps to extrude the walls of our room:

Figure 5.32  Extruding the walls upward
  1. Choose Edge Selection mode (this is the third icon – the 3D Cube with three lines selected).
  2. Select one of the top-outside edges of a wall that doesn't have the door gap. Add an Edge Loop from the ProBuilder window. Select the top-outside wall edge again and add...
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