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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
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15
Virtual and Augmented Reality (VR/AR)

TestHealth.cs

This script class has five methods:

  • TestReturnsOneWhenCreated(): This tests that the initial value of health is 1 when a new Health object is created.
  • TestPointTwoAfterAddPointOneTwiceAfterKill(): This tests that after a kill (health set to zero), and then adding 0.1 on two occasions, that the health is 0.2.
  • TestReturnsZeroWhenKilled(): This tests that the health value is set to zero immediately after the KillCharacter() method has been called.
  • TestNoChangeAndReturnsFalseWhenAddNegativeValue(): This tests that attempting to add a negative value to health should return false and that the value of health should not have changed. This method is an example of a test with more than one assertion (but both are related to the actions).

  • TestHealthNotGoAboveOne(): This test verifies that even when lots of values are added to health that total more than 1.0, the value that's returned from GetHealth() is 1.

Hopefully, all the tests pass when you run them, giving you...

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