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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To highlight a material at mouseover, follow these steps:

  1. Create a new 3D project.
  2. Import the border.png image into your project.
  3. Create a 3D Cube in the scene (Create | 3D Object | Cube).
  4. In the Project window, create a new Material asset named m_cube. Set its Albedo color to red.
  5. Duplicate your material, naming the copy m_cubeHighlighed. Set the Albedo image for this new material to border:

Figure 5.18  Assigning the border image to the Albedo texture
  1. In the Hierarchy window, select the Cube GameObject and assign it m_cube Material. To do so, drag the asset file from the Project window onto the GameObject.
  2. Create a new C# script class called MouseOverSwap and add an instance object as a component to the cube:
using UnityEngine;

public class MouseOverSwap : MonoBehaviour
{
public Material mouseOverMaterial;
private Material _originalMaterial;
private...
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