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  • Book Overview & Buying Unity 2021 Cookbook
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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Working with 2D sprites and UI Image components

If you simply wish to display non-animated images, then Texture images and UI RawImage controls are the way to go. However, if you want more options regarding how an image should be displayed (such as tiling and animation), the UI Image control should be used instead. This control needs image files to be imported as the Sprite (2D and UI) type.

Once an image file has been dragged into the UI Image control's Sprite property, additional properties will be available, such as Image Type, and options to preserve the aspect ratio.

If you wish to prevent a UI Sprite GameObject from being distorted and stretched, go to the Inspector window and check the Preserve Aspect option in its Image (Script) component.

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