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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

In this recipe, you created a new Unity project and imported the Fungus asset package, which contains the Fungus Unity menus, windows, and commands, as well as the example projects.

Then, you added a Fungus Flowchart to your scene with a single block that you named Start. Your block starts to execute when the game begins (since the default for the first block is to be executed upon receiving the Game Started event).

In the Start block, you added a sequence of two Say commands. Each command presents a sentence to the user and then waits for the continue button to be clicked before proceeding to the next command.

As can be seen, the Fungus system handles the work of creating a nicely presented panel to the user, displaying the desired text and the Continue button. Fungus offers many more features, including menus, animations, and controls for sounds and music, the details of which can be found in the next recipe and by exploring their provided example projects and their...

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