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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create audio visualization from the sample spectral data, perform the following steps:

  1. Create a new 3D project and import the provided sound clip files.
  2. In the Inspector panel, set the background of the Main Camera to black.
  3. Set the Main Camera Transform Position to (224, 50, -200).
  4. Set the Main Camera Camera component to have the following settings:
    • Projection = Perspective
    • Field of View 60
    • Clipping Planes: Near = 0.3
    • Clipping Planes: Far = 300
  5. Add DirectionalLight to the scene. You can do this by navigating to GameObject | Light | Directional Light.
  6. Add a new empty GameObject, named visualizer, to the scene. Add an AudioSource component to this GameObject, and set its AudioClip to one of the 140 bpm loops provided. Check the Loop option.
  7. Create a C# script class, called SpectrumCubes, in a new folder, _Scripts, that contains the following code. Also, add an instance as a scripted component to the visualizer GameObject:
using UnityEngine...

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