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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create a character dialog with portrait images using Fungus, follow these steps:

  1. Create a new Unity 2D project.
  2. Open the Asset Store window, Import the Fungus dialogue asset package (this includes the Fungus examples, whose images we'll use for the two characters).
  1. Create a new Fungus Flowchart GameObject by going to Tools | Fungus | Create | Flowchart.
  2. Display and dock the Fungus Flowchart window.
  3. Change the name of the only block in Flowchart to The case of the missing violin.
  4. Create a new character by going to Tools | Fungus | Create | Character.
  5. You should now see a new Character GameObject in the Hierarchy window.
  6. With the Character 1 GameObject selected in the Project window, edit its properties in the Inspector window, like so:
    • Rename this GameObject Character 1 – Sherlock.
    • In its Character(Script) component, set Name Text to Sherlock and Name Color to green.
    • In the Inspector window click...

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