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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
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3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Toggles and radio buttons via toggle groups

Users make choices and, often, these choices have one of two options (for example, sound on or off), or sometimes one of several possibilities (for example, difficulty level as easy/medium/hard). Unity UI Toggles allows users to turn options on and off; when combined with toggle groups, they restrict choices to one of the groups of items. In this recipe, we'll explore the basic Toggle and a script to respond to a change in values:

Figure 2.27 – Example showing the button's status changing in the Console window

Then, we'll extend the example to illustrate toggle groups and style these with round images to make them look more like traditional radio buttons. The preceding screenshot shows how the button's status changes are logged in the Console window when the scene is running.

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