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  • Book Overview & Buying Unity 2021 Cookbook
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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
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6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Modifying the game for a second inventory panel for keys

We have created a great display panel for collecting star objects. Now, we can reuse what we've done to create a second panel to display the collection of key objects in the game.

To modify the game to make a second inventory panel for key collection, do the following:

  1. Duplicate the Panel-stars GameObject, naming the copy Panel-keys.
  2. With Panel-keys selected in the Hierarchy window, do the following:
    • Change Text (Script) of the Text-title child from Stars to Keys.
    • Ensuring  Panel-keys is still selected, iRect Transform, choose top-right, set Pos X to -10 (to move away from the right edge), and set Pos Y to -30 (to vertically align with Panel-keys).
    • For each Image-icon-grey GameObject that is a child of all three panel-inventory-slots, change Image (Script) Source Image to icon_key_grey_100.
    • For each Image-icon-color GameObject that is a child of all three...

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