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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

For third-party 3D models already in FBX format, we can just import them directly into our Unity project. For models in other formats, if we have the same application that we used to create the model, then we can do what we did in this recipe; that is, we can open the model in the modeling application, remove any unwanted elements, and then export it in FBX format.

3D modeling applications are complex, sophisticated applications. However, as demonstrated in this recipe, all we really need to know is how to view, select, and delete elements, as well as how to export the model in FBX format.

In this recipe, we removed the unwanted elements of the model in the Blender application. It is also possible to remove some elements after a model has been imported into Unity some elements will appear as child GameObjects when the model has been added to a scene.

Different modeling applications work at different scales, so Unity has made it easy for...

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