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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

The GitHub for Unity package adds a special panel with functionality for the following Git/GitHub actions:

  • Initializing a new Git project repository for the current Unity project
  • Signing in with your GitHub username and password credentials
  • Linking your Unity project's Git history to a remote GitHub online repository
  • Committing a snapshot of the changes in the Unity project you wish to record
  • Pushing committed changes to the remote GitHub online repository

In this recipe, you've installed the GitHub For Unity plugin. You've committed changes to the project contents as a local "snapshot" Git archive. You created an empty repository on the GitHub.com website, and then linked your Unity project to this repository. This allowed you to push the committed project snapshot up to the GitHub cloud server.

Having followed these steps with any project, you can then ensure that your project is archived on the GitHub web server by following these steps:

    ...
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