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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)
Creating 3D Objects, Terrains, Textures, and Materials

3D games need 3D objects in their scenes! In this chapter, we will explore different ways of adding 3D objects to our scenes, including the following:

  • Using and adapting the built-in 3D primitives that Unity offers, such as cubes and cylinders
  • Importing 3D models from third parties, and converting other modeling formats into .fbx format, the easiest format to use in Unity
  • Creating our own 3D object geometry from scratch using the ProBuilder tools that are now built into the Unity Editor
  • Creating and customizing 3D Terrain objects using the built-in Unity Terrain tools

In addition to this, the use of textures and materials changes how a 3D object is displayed to the user. In this chapter, we will also explore the use of image textures and materials for customizing the look of 3D objects, including...

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