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  • Book Overview & Buying Unity 2021 Cookbook
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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To display a Hello World text message, follow these steps:

  1. Create a new Unity 2D project.
  2. Import the provided Fonts folder, as described in the Getting ready section. Copy these font files into your Unity project – they need to be in your Assets folder.
  1. In the Hierarchy window, add a Text GameObject to the scene by going to GameObject | UI | Text. Name this GameObject Text-hello.
Alternatively, you can use the Create menu immediately below the Hierarchy tab. To do so, go to Create | UI | Text.
  1. Ensure that your new Text-hello GameObject is selected in the Hierarchy window.
    Now, in
    the Inspector window, ensure the following properties are set:
    • Text set to read Hello World
    • Font set to Xolonium-Bold
    • Font Size as per your requirements (large – this depends on your screen; try 50 or 100)
    • Alignment set to horizontal and vertical-center
    • Horizontal and Vertical Overflow set to Overflow
    • Color set to white

The following screenshot...

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