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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Getting the most out of this book

Each chapter in this book consists of an animation exercise with guided instructions. I recommend you read it while seated at your computer and follow along in Blender! That’s the idea, anyway – maybe you’ll decide to read the chapters out of order or disobey the instructions at your own peril. It’s a book, not a schoolmaster.

The Technical requirements section in each chapter will tell you what additional things you need to follow along. Some chapters require that you download a specific file prepared specifically for this book by yours truly. Other chapters may require using an asset you created earlier, so always remember to save your work at the end of the exercise!

Finally, there is a Questions section at the end of every chapter that will challenge you on what you’ve learned. These are not ordinary quizzes! Some questions are straightforward and have answers given in the preceding pages. Other questions are intended to make you think critically or do your own exploration in Blender. A few are jokes or trick questions, but the hardest questions of all are the ones that only sound like tricks... if you can answer any of those, you get an A+.

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