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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Technical requirements

As with other chapters in this part of the book, to complete the following exercise we’ll need a new scene in Blender with our character Rain in it.

This time, however, we’ll also need some audio with which to animate Rain speaking. I’ve recorded the perfect sound clip to use: a single line of dialogue spoken by a female voice actor – something brief, open to interpretation, and copyright-free.

You can download it here:

https://github.com/PacktPublishing/Realizing-3D-Animation-in-Blender

Instead of using the provided .wav file, you may prefer to furnish one yourself, either by recording your own voice or someone else’s or by sampling the sound of someone speaking in a video, film, or podcast. If you know how to do that, that will work as well.

Tip

Blender supports most common sound file formats, such as .mp3, .ogg, .flac, and .wav, and can even extract the audio stream from supported video files. One of the...

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