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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Preparing Rain in a new scene

Our animation for this chapter will begin with Rain in the standing pose we made for her in Chapter 6. First, of course, we’ll need to create a new scene with Rain in it. Do you remember how to do that?

A brief recap on linking Rain into a new project

This will be another 120-frame animation, with nothing in our scene besides Rain. In case you’ve forgotten what we did at the beginning of Chapter 6 to bring Rain into a new project, here’s a quick refresher. Remember these steps each time we start a new character animation with Rain:

  1. Start a new file in Blender and go to File | Link.
  2. Navigate to Rain’s .blend file in the invoked file browser.
  3. Go to the Collection folder and choose the collection CH-rain for linking.
  4. With the collection instance CH-rain selected in your scene, go to Object | Relations | Make Library Override.
  5. Save your file (Ctrl + S) and then restart it with File | Revert.
  6. To...

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