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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Summary

Imagine you’re reading a book about Blender that instructs you to model one and only one object in each exercise. Not until the final chapter do you learn what an object is and how you can arrange multiple objects together using something called Object Mode. That’s what it feels like to teach the Nonlinear Animation editor!

The NLA is a bit of an esoteric tool. As of this writing, not a lot of people really understand how to use it – basically just me, a dozen people in Amsterdam, half a dozen more people in Asia and Australia, and three different guys from South America named Pablo. I’m only half joking. But now that you know what the NLA does and how to use it, you can count yourself as a member of this exclusive elite club!

We began this book learning how to animate a cube, and by the end, we learned how we can animate an animation. Not a bad way to start and end our journey. I’d say you’re finally an animator now, but don...

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