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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
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Part 2: Character Animation
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Part 3: Advanced Tools and Techniques
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Chapter 13: Animating with Multiple Cameras
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Index
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Other Books You May Enjoy
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Summary

If you’ve rendered any still images in Blender before, much of what we covered in this chapter probably seemed redundant. It turns out that if you know how to render one frame in Blender and save it as an image, it’s not much harder to render a few hundred more and convert them to a video. That’s all a video is, really – just a bunch of frames displayed in rapid sequence to create the appearance of motion. Come to think of it, that’s what an animation is, too.

In closing part one of this book, you have completed the technical essentials of making an animation in Blender and rendering the final product. By realizing the core concept of animation as mere numbers and images that change one frame at a time, you can animate anything you like... in theory. In practice, you’ll probably want to read on to the next chapter, where we introduce a topic so dense it fills all of part two!

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