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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Setting up the camera

You can render a frame with Render | Render Image (F12), or you can render all of them with Render | Render Animation (Ctrl + F12).

Don’t get ahead of yourself, though! Does your scene have a camera?

Figure 5.2: A camera object

Figure 5.2: A camera object

If it doesn’t, you’ll get this error message when you try to render:

Figure 5.3: Error message when trying to render without a camera

Figure 5.3: Error message when trying to render without a camera

The camera is a critical object. If we think of our 3D scene as a movie set and our animated objects as actors, then our camera may be thought of as the camera. It’s not a deep analogy. Just like a real-life camera, our scene will be captured through the “lens” of this virtual camera.

The scenes you downloaded for the exercises in part one of this book did not have a camera, which makes them incomplete for rendering. Let’s add one and set it up now.

Adding a camera to the scene

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