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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

One tired animator

Oh, yeah – we’re animating a unicycle, by the way.

Figure 3.1: The unicycle

Figure 3.1: The unicycle

Animating a unicycle will be more challenging than the ball we animated in the previous chapter. It can bounce and roll but it will also need to steer and lean in the direction of its movement. It is also made up of multiple movable parts, so you’ll need to pay closer attention to what you have selected.

This particular unicycle will move down the provided course sans rider. Imagine that it has come to life on its own, or perhaps there’s an invisible person sitting on the saddle. Even without a rider, a unicycle can still be thought of as a character by itself!

The connected parts of our unicycle

Our unicycle model comprises four objects. These objects are “connected” via the use of parenting and constraints, a topic we shall cover in greater detail in the next chapter. For now, all you need to know is that the...

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