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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Rigid body collision

Here’s the most important thing you need to know about rigid body physics: It’s all about collisions. You may have noticed your active rigid bodies colliding – crashing into one another and reacting in a realistic way that would be time-consuming to animate. Forces such as gravity are a piece of cake – heck, we can simulate gravity with two keyframes and quadratic interpolation – but collisions? Collisions are where things get interesting.

Take this wall made of bricks, where each brick is an active rigid body. Knocking over brick walls is a fun exercise; we’re going to make one of these ourselves soon:

Figure 12.11: A simple wall of bricks on frame 1

Figure 12.11: A simple wall of bricks on frame 1

Looks decent enough, right? It’ll stay upright until we knock it over with something else, right?

Wrong! It exploded because you were careless with collisions:

Figure 12.12: Same wall, frame 12

Figure 12.12: Same wall, frame 12

This sort...

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