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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Animating nearly any property in Blender

Our odyssey concludes with the main character at rest, finally home from its harrowing adventure abroad. Is our hero triumphant, or sorrowful and full of regret? Hard to say (it’s a cube), but one thing’s for sure: things will never be the same again. Is it the world that has changed? Quite the contrary; no hero’s journey is complete unless it is the hero who is changed by the world. One cube leaves, and a different cube (metaphorically speaking) returns.

In this section, we’ll key one more property of the Cube, its color, to demonstrate how almost anything in Blender can be animated.

Other keying methods

So far, we’ve been using the Insert Keyframe menu to insert our initial keyframes, but this menu is purely a convenience, not a complete list of every keyable property in Blender. For one thing, it doesn’t contain Color.

Fortunately, we don’t need that menu. When you find a property you want to animate, Blender’s interface offers a number of ways to key it right there on the spot:

  • Right-click on the property and click Insert Keyframe from the context menu.
  • Hover the mouse cursor directly over the property and press I.
  • Click on the small dot to the right of the property (note that this dot is just for one-click convenience; a property without one may still be keyable).

Each of these methods accomplishes exactly the same result.

Tip

For every method that inserts a keyframe, you’ll find a similar way to delete it. Try pressing Alt + I instead of I, for example.

Keying the material color

Let’s try out keying the color of the Cube:

  1. Select the Cube and go to Material Properties to edit the cube’s default material, Material.
  2. Find the Base Color property:
Figure 1.16: The Base Color property

Figure 1.16: The Base Color property

  1. Go to frame 1.
  2. Pick any color you like for the starting Base Color.
  3. Key the Base Color using any one of the methods mentioned earlier.
  4. Go to frame 120.
  5. Pick a different color for the ending Base Color.
  6. Key the Base Color once more.
  7. Switch the Viewport Shading mode to Rendered or Material Preview to see the result in the 3D Viewport:
Figure 1.17: Viewport Shading set to Material Preview mode

Figure 1.17: Viewport Shading set to Material Preview mode

In addition to moving, the Cube will now gradually change from one color to another over the course of its journey. Personally, I’ve made mine change from a cheery green to a deep and woeful purple:

Figure 1.18: The Cube on frames 1 and 120

Figure 1.18: The Cube on frames 1 and 120

Tip

Numeric values aren’t the only type of property that can be keyed. Checkboxes and on/off buttons, otherwise known as Boolean properties, can be keyed to turn on and off as well. Among other things, this can be helpful for making objects appear and disappear.

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