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Realizing 3D Animation in Blender
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Our odyssey concludes with the main character at rest, finally home from its harrowing adventure abroad. Is our hero triumphant, or sorrowful and full of regret? Hard to say (it’s a cube), but one thing’s for sure: things will never be the same again. Is it the world that has changed? Quite the contrary; no hero’s journey is complete unless it is the hero who is changed by the world. One cube leaves, and a different cube (metaphorically speaking) returns.
In this section, we’ll key one more property of the Cube
, its color, to demonstrate how almost anything in Blender can be animated.
So far, we’ve been using the Insert Keyframe menu to insert our initial keyframes, but this menu is purely a convenience, not a complete list of every keyable property in Blender. For one thing, it doesn’t contain Color.
Fortunately, we don’t need that menu. When you find a property you want to animate, Blender’s interface offers a number of ways to key it right there on the spot:
Each of these methods accomplishes exactly the same result.
Tip
For every method that inserts a keyframe, you’ll find a similar way to delete it. Try pressing Alt + I instead of I, for example.
Let’s try out keying the color of the Cube
:
Cube
and go to Material Properties to edit the cube’s default material, Material
.Figure 1.16: The Base Color property
1
.120
.Figure 1.17: Viewport Shading set to Material Preview mode
In addition to moving, the Cube
will now gradually change from one color to another over the course of its journey. Personally, I’ve made mine change from a cheery green to a deep and woeful purple:
Figure 1.18: The Cube on frames 1 and 120
Tip
Numeric values aren’t the only type of property that can be keyed. Checkboxes and on/off buttons, otherwise known as Boolean properties, can be keyed to turn on and off as well. Among other things, this can be helpful for making objects appear and disappear.