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Realizing 3D Animation in Blender
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Character animation is little more than a refined sequence of poses, so we can learn a lot by creating more of them as practice. Poses that convey things such as action, weight, force, tension, thought, and feeling are all part of what makes a compelling animation. And because it can take a while to make a single pose, you might want to reuse some of them in later animations!
Let’s learn how to save poses so that we can keep the one we currently have for a later exercise.
In addition to models and materials, Blender’s new Asset Browser can store the poses we make to our characters.
Let’s bring it up now. To automatically create thumbnails for each pose, we’ll need to add a camera to our scene as well: