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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Understanding Rain’s armature

Having completed all the steps to link Rain into our scene, we now have access to her armature, which we can use to bend her limbs, apply expressions to her face, and otherwise move her around. An armature is a complex object – probably the most complex thing an animator has to work with. We’ll need to understand just what an armature is, and where to find the Python-scripted interface that will help us simplify Rain before we begin working with her armature directly.

The art of rigging Rain

An armature may also be called a rig. The work of creating a rig for a character model is known as rigging, which is done by a rigger. A good rigger is an animator’s best friend, as a good rig is more than just a skeleton that deforms a model – it’s an entire interface for the animator.

Every character rig is different. Rigs vary in design and complexity depending on the style of the character, the type of creature...

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