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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Rendering basics

Having set up a virtual camera in your virtual scene, you’re ready to press the virtual shutter-release button on it and snap a virtual photo. In other words, you can render a frame!

What is rendering, really?

Rendering is a fundamental process in 3D graphics in which the artist lets the program do most of the work – simulating things like perspective, color, shadows, and reflections – the same phenomena that affect how light from the real world is sensed by our eyes or by a camera.

The rendered image should look nicer than what we see in the 3D Viewport (that’s the idea, anyway). This added quality comes at a price, however: it can take a while.

Figure 5.12: The image on the right took 20 minutes to render

Figure 5.12: The image on the right took 20 minutes to render

Rendering can be a time-consuming process, where the artist must sit and wait for the computer to process the data and spit out each image, not always knowing what the result will be. Depending on...

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