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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Questions

  1. What can Blender’s Video Sequencer do besides edit video sequences?
  2. What happens to a sound strip when you change the scene frame rate?
  3. Blender’s default playback setting is Play Every Frame. In which cases is this less than ideal?
  4. When is Auto Keying appropriate?
  5. Do you speak a language besides English? Are there any sounds or shapes you make with your mouth that do not occur in English?
  6. Which part of the mouth is indispensable for speaking in real life but not as important in animation?
  7. Which is faster, sound or light? Why does this matter to an animator?
  8. After finishing this animation, imagine you’ve been told to replace the audio. The director decided they liked another take, with slightly different words and timing. How annoyed are you?

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