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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Summary

Other books and tutorials on character animation will attempt to pull you through a lengthy section on rigging your character before you learn to animate it. If you’ve taken a peek at Rain’s hidden armature layers or looked at all her bones in the Outliner area, you can begin to appreciate why we skipped that particular task. In my opinion, learning to rig before learning to animate is like having to build a bicycle before learning to ride one – someone had to do it, but that person shouldn’t have to be you. It took long enough to learn how to pose Rain without also having to name each bone ourselves!

Anatomy is a word with a twofold meaning when referring to a character rig. It could mean the shape and dimensions of the character, but it can also mean the invisible relationships between armature bones. An advanced character rig is an organism unto itself; a creature with its own hyper-anatomy, whose humanoid form is only a projection. What’...

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