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Realizing 3D Animation in Blender
By :

Realizing 3D Animation in Blender
By:
Overview of this book
Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.
If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.
By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
Preface
Part 1: Introduction to Blender and the Fundamentals of Animation
Chapter 1: Basic Keyframes in the Timeline
Chapter 2: The Graph Editor
Chapter 3: Bezier Keyframes
Chapter 4: Looking into Object Relationships
Chapter 5: Rendering an Animation
Part 2: Character Animation
Chapter 6: Linking and Posing a Character
Chapter 7: Basic Character Animation
Chapter 8: The Walk Cycle
Chapter 9: Sound and Lip-Syncing
Chapter 10: Prop Interaction with Dynamic Constraints
Part 3: Advanced Tools and Techniques
Chapter 11: F-Curve Modifiers
Chapter 12: Rigid Body Physics
Chapter 13: Animating with Multiple Cameras
Chapter 14: Nonlinear Animation
Index
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