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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Basic Keyframes in the Timeline

For our first animation in Blender, we will animate the default cube. It has to be good for something! This may seem painfully boring, but we must keep things simple at first, and even simple objects can tell a story. Ours will be a 5-second epic about a young cube that ventures eastward into the unknown, then turns around, returns home, and rests in the end, wizened by many frames of traveling.

This exercise will serve as an introduction to Blender’s Timeline, as well as keyframes, the building blocks of any animation. We’ll use keyframes to determine the location, rotation, and color of the cube at various points in time.

Whereas this chapter is intended for readers with zero knowledge of Blender’s animation system, you will need to have a little experience in Blender’s basic functionality. This includes navigating the 3D Viewport, editing numeric values, and selecting and moving objects in 3D space.

In this chapter, we’re going to cover the following main topics:

  • Navigating the Timeline
  • Creating simple movement with keyframes
  • Editing keyframes in the Timeline
  • Animating nearly any property in Blender
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