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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Nonlinear Animation

Where do keyframes live? In the Timeline? The Graph Editor? The Dope Sheet? Sure, these three editors can access keyframes for editing, but are the keyframes really there? Perhaps the real keyframes are in the slider of an animated property whenever it turns yellow, or maybe they live behind Blender’s user interface and scatter like roaches every time you minimize the window. Maybe there’s a keyframe behind you right now.

The truth is these are all silly answers, but Where do keyframes live? is a serious question with a real answer. Keyframes live in F-Curves, which are the same thing as animation channels. Animation channels live in actions, and actions – the ones that directly affect the animation, at least – live in the Nonlinear Animation editor.

Also known as the NLA, the Nonlinear Animation editor is the executive headquarters of every animation in Blender. With this editor, whole actions can be sped up, slowed down, combined...

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