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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Summary

If you’ve made it this far, congratulations – you’re an animator. Surprised? You shouldn’t be – an animator is someone who makes animations, and what did you just do? With just the Timeline, the default cube, and fewer than a dozen keyframes, you animated an epic adventure!

Alright, I’ll admit it – maybe our first animation wasn’t that epic, but it was important! We took something boring and found the potential in it for something exciting. Sure, a cube is just a mesh with some faces and vertices, but then so are the characters and objects in your favorite 3D animated film. And all those fancy characters and objects were brought to life with a bunch of keyframes like the ones you just made.

The only difference? Mainly the amount of keyframes. We’re going to need a lot more keyframes in the future. We’ll also need to know a bit more about the true nature of those keyframes, which, for the sake of brevity in this chapter, has been kept secret. The Timeline, as it happens, is not the ideal tool for advanced keyframe editing. In the next chapter, we’re going to need a completely different editor to crack those keyframes open and poke around inside...

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