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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Touching the object

For this animation, Rain will pick up a ball in her right hand, hold it for a moment, and then toss it away. This involves setting up an object relationship between Rain’s armature and the ball using constraints, not unlike what we saw in Chapter 4, but with some additional complexity.

The first step to having Rain hold a ball in her hand is to make one and put her hand on it. Pretty straightforward! This will be the easiest section of the exercise. After that, things will get a little dicey...

Setting up the shot

We need to model a ball and put it in an easy-to-reach place for Rain. How about right in front of her on a table?

Figure 10.1: Rain, with props

Figure 10.1: Rain, with props

On that note, let’s add two new objects: a ball and a table. You may not be a 3D modeler, and this is not a modeling book by a long shot, so “modeling” your ball may involve little more than adding a sphere, and your “table” can just...

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