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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Summary

I wasn’t kidding about live-action cameras being expensive. The best ones cost thousands of dollars to rent, plus a large deposit. And that’s just for the camera itself; you’ll also need mounting equipment such as tripods, cranes, dollies, and stabilizers to keep this often very heavy camera upright. Then you’ve got to hire a specially-trained operator just to use the camera, and he’s got to have lunch breaks or he’ll get tired and drop the camera and you’ll lose your deposit (you do not want to lose your deposit).

Good thing that’s none of our business! In Blender, cameras are cheaper than dirt and lighter than air, and we don’t need to pay anybody union wages to operate them. Incidentally, that last part is a big reason why 3D animation has become so widespread this century, but that’s a conversation for another time.

As for the final chapter of this book, you may recall linear time being mentioned...

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