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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

absolute file path 161

versus relative file path 161, 162

acting, without speaking 299

Auto Keying 302

Auto Keying, used for refine face poses 302, 303

automatic keyframing 301

key facial expressions 299, 300

keying sets 301

Action Editor 269

action, assigning 403, 404

action, establishing as cyclic 271

action, renaming 270, 271

Cycle-Aware Keying, enabling 271

hidden actions 404, 405

action strip 406, 409

looping action, extending 410, 411

tweaking 411, 412

using 410

active camera 389-391

active rigid bodies 369, 379

Aligned handle 63, 64

Vector handle, combining with 64, 65

animated camera 127

animated constraint 329

influence property 329

Animated Strip Time

property 415

property, keying 415, 416

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