Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Realizing 3D Animation in Blender
  • Table Of Contents Toc
  • Feedback & Rating feedback
Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
close
close
Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
close
close
1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Getting fancy with F-curve modifiers

In this section, we’ll take a look at a couple other F-curve modifiers, along with a handy explanation on how to get the parameters exactly right for clock-like periodicity.

The Stepped Interpolation modifier

Our second-hand animation is missing a couple of key features. For one thing, it doesn’t “tick” like it ought to. The Stepped Interpolation modifier can take care of that:

Figure 11.5: Stepped Interpolation modifier

Figure 11.5: Stepped Interpolation modifier

This modifier “steps” the F-curve so that it only produces movement every certain number of frames. If we edit that number of frames to be the same as our frame rate per second (24), the second hand of the clock will advance clockwise exactly once every second.

The effect of modifiers “stacks,” so we can add the Stepped Interpolation modifier to the same F-curve, after the existing Generator modifier:

  1. For the Y Euler Rotation F...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY