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Realizing 3D Animation in Blender
By :

Realizing 3D Animation in Blender
By:
Overview of this book
Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.
If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.
By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
Preface
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Part 1: Introduction to Blender and the Fundamentals of Animation
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Chapter 1: Basic Keyframes in the Timeline
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Chapter 2: The Graph Editor
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Chapter 3: Bezier Keyframes
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Chapter 4: Looking into Object Relationships
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Chapter 5: Rendering an Animation
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Part 2: Character Animation
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Chapter 6: Linking and Posing a Character
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Chapter 7: Basic Character Animation
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Chapter 8: The Walk Cycle
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Chapter 9: Sound and Lip-Syncing
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Chapter 10: Prop Interaction with Dynamic Constraints
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Part 3: Advanced Tools and Techniques
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Chapter 11: F-Curve Modifiers
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Chapter 12: Rigid Body Physics
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Chapter 13: Animating with Multiple Cameras
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Chapter 14: Nonlinear Animation
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Index
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