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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Questions

  1. How many bones are in a pose? Can one single bone have a pose?
  2. Using Rain’s CloudRig interface, what bones can act as the parents of our IK bones? In what cases might each bone be useful as a parent?
  3. What are the differences between the Dope Sheet and the Timeline?
  4. What can we do in the Graph Editor that we can’t in the Dope Sheet?
  5. Why use the Dope Sheet if the Graph Editor displays more information about keyframes?
  6. Why did we edit/overwrite keyframes so much? Why not just get it right the first time?
  7. For in-between operators such as Push Pose from Breakdown or Relax Pose to Breakdown, what does “Breakdown” mean?
  8. Why should things like hair and clothing be animated last?

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