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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Making the ball bounce

How should a ball bounce? Unlike the magical color-changing cube we animated in the previous chapter, a bouncing ball is something you’ve seen in real life. This makes it a bit more challenging – we already have an idea in our mind as to what a bouncing ball ought to look like, so there are right and wrong ways to achieve this effect.

For guidance, we’ll look to the laws of physics, which preside over the motion of things such as bouncing balls. Since we’re animators and not physicists, these laws are just guidelines we can take or leave – this particular ball, for instance, will eventually be made to bounce and roll forever. Nevertheless, knowing a little physics will help us anticipate the forces at play and determine the best interpolation modes for our F-curves.

According to Newton’s first law, an object in motion shall remain in motion unless acted upon by an external force. What this means is that force is...

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