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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Bezier Keyframes

At this point, it should go without saying that a keyframe is a kind of frame in the same way that an address is a kind of dress... that is to say, it isn’t. In Blender, a keyframe is more like a little object that influences some property of something in your 3D scene. It exists outside the 3D Viewport in multiple areas; it takes the appearance of a point along a curve in the Graph Editor and a diamond-like shape in the Timeline and other editors. Its main attributes are value and time, which determine the value of an assigned property at a given frame, but it also possesses attributes such as interpolation and easing, which help determine the interpolated values between two keyframes.

There remains one special category of keyframe with its own particular attributes, which we left unexplored in the previous chapter: Bezier keyframes.

These keyframes are so powerful and potentially baffling that they deserve their own chapter in this book. Technically...

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