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Realizing 3D Animation in Blender
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I hope you’re learning something from these exercises because I’ll admit it – this is a boring animation. Who wants to watch a stupid clock, even for 10 seconds? What is this – some sort of avant-garde media installation? Are we at the Tate Modern?!
How about we add some excitement to our little project? Something like… an EXPLOSION just off-camera. That would certainly shake things up a bit.
By default, the Noise modifier is very noisy, causing animated objects to behave erratically. That’s not necessarily a bad thing! Using additional Noise modifiers with different settings, we can cause the camera to shake dramatically as if rocked by an explosion outside the frame.
Go ahead and add a new one now: