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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Rendering an Animation

Have we truly finished any of the animations in this book so far? All we have to show for our hard work are a couple of .blend files. Sure, we can open one in Blender, hit play, and watch our objects go, but is that the way animations are meant to be seen?

No, people expect to watch an animation as a video, a sequence of 2D images displayed in rapid succession, formatted as a digital file compatible with modern websites and media players. They will also expect each frame of that video to look nice, with lighting and shading and whatnot, and without any grid lines or cursors getting in the way. To produce such a video file, we must render the animation.

It’s uncommon for a book on Blender to get this far without yet mentioning rendering. Rendering is the last step of 3D animation, which produces the finished image or frames of a work that will be seen by others. In this final and essential stage of 3D animation, we use the 3D data in our scene to...

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